Crosspost: “Fatalism in Game Design”

It’s been a bit quiet here lately, my apologies. To make it up to you, I am going to republish a post I wrote for the Mudlark blog recently. It’s about an iPhone ‘game’ that’s a year old, but accidentally touches on some interesting ideas. Or it’s easy to extrapolate them from the game.

Read on if you like. but I wanted original content!

Monuments.

Reading this morning the Imperica interview with Marcus (1, 2), I envied his scorched earth approach to digital legacies. I’m too much of a hoarder. I have magazines, mini-discs, university essays, scraps of newspapers, postcards and packaging from relevance past. There’s no need for it, and there’s barely any value either. I’m much the same with online content too.

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