On occasion, it is good to recall this tale told by Nagg in Beckett’s Endgame:
A year ago, Russell posted his sketch for the Future-o-Matic Theory Maker.
I think at the moment, there is little need for any column except the second one. I have noticed quite a lot of Peak Slow and Post Long recently. These are mostly as attempts to mediate content overload, such as the trend towards #longreads in blog posts and Russell’s own reshaping of Interesting this year.
Of course, the Big Dark is never far away.
It’s been a bit quiet here lately, my apologies. To make it up to you, I am going to republish a post I wrote for the Mudlark blog recently. It’s about an iPhone ‘game’ that’s a year old, but accidentally touches on some interesting ideas. Or it’s easy to extrapolate them from the game.
Read on if you like. but I wanted original content!
There’s a decent amount of talk going on about “glance-able information” in the form of dashboards and second-screens. The central idea is to use digital to be ambiently aware of information, or add commentary to your experience. They augment what you are currently doing. Not in an AR kind of way, just casually. backchannel
One thing that came up this week was “dead metaphors”. Frankie mentioned it in passing after a brief discussion of this nice video of letterpressing:
As marvellous as the video and the practice is, what cropped up was the amount of terms that have become part of daily language, but whose meaning is lost. We know what “out of sorts” means to us now. We no longer think that we have run out of characters for typesetting, just that we’re a bit under the weather. It’s a dead metaphor. re-rewind.