Crosspost: “Fatalism in Game Design”

It’s been a bit quiet here lately, my apologies. To make it up to you, I am going to republish a post I wrote for the Mudlark blog recently. It’s about an iPhone ‘game’ that’s a year old, but accidentally touches on some interesting ideas. Or it’s easy to extrapolate them from the game.

Read on if you like. but I wanted original content!

Decency in Strategy.

This post was originally titledĀ “Is there a place in Carcassonne for people like Frankie Roberto?”

Frankie has adopted a hyper-aggressive form of Carcassonne. He plays tiles usually for the detriment of his opponents, rather than the betterment of his own hand. He enjoys nothing more than scoring a giant X onto the game board, scuppering towns or roads.

March forward, Orangemen.