SLIDES: Beauty of Digital, Sheffield (28/03/12)

I was invited to take part in the Sheffield leg of a series of events run by Creative Times called The Beauty of Digital.

I spoke briefly about digital not being a thing, and it being a tool. I made a bunch of slides that looked like this:

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It was an enjoyable session with a pretty inquisitive audience. The rest of the speakers were James Wallbank (Access Space), Bea Marshall (Moogaloo) and James Boardwell (Folksy).

LINKS ETC:

1. X1172 by Max Capacity, via New Aesthetic
3. Chromaroma by Mudlark
4. Derby [2061] by Mudlark
5. Birmingham Civic Dashboard by Mudlark
8. One Minute Internet, Part 2: Fukushima (March 12, 2011) by Marcus Brown
10 & 11. MemCode, Issue 2 by Mudlark
14. Ugle by Voy
15. SXAESTHETIC by James Bridle
16. Foo Fighters, Live From Reading ’95 by The Uprising Collective
17. You Don’t Compare Wolf, via New Aesthetic
18. Parasol via Circumambient (oft NSFW)

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Crosspost: “Fatalism in Game Design”

It’s been a bit quiet here lately, my apologies. To make it up to you, I am going to republish a post I wrote for the Mudlark blog recently. It’s about an iPhone ‘game’ that’s a year old, but accidentally touches on some interesting ideas. Or it’s easy to extrapolate them from the game.

Read on if you like. but I wanted original content!

Storifying The Story (2011).

I used Storify to write up my notes from The Story.

It was a bit of a slog, but quite a rewarding process. Some BETA-ness in Storify resulted in the occasional William Burroughs passage, and rewrites. Anyway, there you are. It’s a bit long.

Kathryn Corrick did a much nicer document of the day.

Help: Helsing’s Fire.

Hello. I need your help. Recently, I have been playing the wonderfully Victorian, macabre and tricky iPhone game Helsing’s Fire (iTunes link).

It is an excellent take on the German board game Waldschattenspiel (lit. “forest shadow play”), which uses tealights and triangular trees to defeat dwarves. Tom Armitage elicited many coos about it at Interesting North. It looks bloody marvellous, but apparently isn’t that great fun to play. in the shadows.

Decency in Strategy.

This post was originally titled “Is there a place in Carcassonne for people like Frankie Roberto?”

Frankie has adopted a hyper-aggressive form of Carcassonne. He plays tiles usually for the detriment of his opponents, rather than the betterment of his own hand. He enjoys nothing more than scoring a giant X onto the game board, scuppering towns or roads.

March forward, Orangemen.

Tactility.

Like many people, I watched Russell Davies’ keynote at Media Festival Arts on Friday. As usual, he offered up several golden eggs.

Central is the concept of post-digital. Of taking information that we put into the internet back out of it and using it to make Real Things. To try to avoid experience being completely mediated by screens. Newspaper Club is the most successful expression of that so far.
Carry on, camper.

Photograph Notes: #6

I have missed a few weeks because of one reason or another. Everything below is from the month of August so far.