Growing up in Merseyside, with a grandfather who was a captain in the merchant navy, I think it’s always important to remember the reality of the world, the role of ships and docks in our culture, past and present.
The Guardian Data Blog has done some excellent work exploring the links and references in Anders Breivik‘s Manifesto. This is genuinely fascinating, a much better way of engaging with how a person processes information and distorts it.
This won’t explain Breivik’s motivations entirely, and a lot of things are contradictory, but it is a brilliant means for exploring the contexts that encourage such unhealthy paranoia and delusion.
Notes from week one-thousand, three-hundred and ninety
Apologies for the delay. I have been busy. Really. Just last week I went to drink a pint of beer with James Boardwell. True story. Whilst there, we briefly discussed data (every two-bit nerd’s common subject), the opportunities it’s throwing up, and how, as individuals, we’re generating more and more information every-day.
One data-driven project that uses casually created personal data is Mudlark’sChromaroma (currently in alpha). Chromaroma is an ambient game using Oyster card transactions to gather points, discover mysteries at locations, and provide you with information about your commute. I think there’s a lot more to it than that, experience-wise, but, not being a London-based commuter, I don’t know. I’m not sure that casual competitiveness would encourage me to go out of my standard route, even Gowalla (which I’m very attached to) struggles to force me to stay on an extra bus stop*. Follow for more