Notes from week one-thousand, three-hundred and ninety
Apologies for the delay. I have been busy. Really. Just last week I went to drink a pint of beer with James Boardwell. True story. Whilst there, we briefly discussed data (every two-bit nerd’s common subject), the opportunities it’s throwing up, and how, as individuals, we’re generating more and more information every-day.
One data-driven project that uses casually created personal data is Mudlark’s Chromaroma (currently in alpha). Chromaroma is an ambient game using Oyster card transactions to gather points, discover mysteries at locations, and provide you with information about your commute. I think there’s a lot more to it than that, experience-wise, but, not being a London-based commuter, I don’t know. I’m not sure that casual competitiveness would encourage me to go out of my standard route, even Gowalla (which I’m very attached to) struggles to force me to stay on an extra bus stop*.
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