I was invited to give a short provocation/inspiration talk at Culture Hack North. CHN is part of the wider Culture Hack programme bringing developers, arts organisations and creatives together to think about how to use technology differently, and develop prototypes for New Things. It seemed to be a very successful weekend and you can see some of the hacks that were made.
It was my first full week at Mudlark, and a pretty strange experience — Bangkok is a full-on city where the volume for all the senses seems to be stuck on eleven.
We spent the time walking around, setting up remote offices in the TCDC or hotel bar, looking at everything, and even squeezed in a screening of Sucker Punch. (I need to see it again because it was either brilliant or the worst film of the year. I’m siding with brilliant for the moment.)
It’s been a bit quiet here lately, my apologies. To make it up to you, I am going to republish a post I wrote for the Mudlark blog recently. It’s about an iPhone ‘game’ that’s a year old, but accidentally touches on some interesting ideas. Or it’s easy to extrapolate them from the game.
Last night, I gave a short talk at Pecha Kucha Sheffield.
It was the second one in this city, bringing together an odd mix of creatives, interested audience, and the usual marketeers who you can feel oozing off the walls. That’s fine, though, they’re there to capitalise on the creatives.
There were seven talks in total loosely under the banner of ‘Enthusiasm’. A quite interesting (but too wide) talk about sound peaked above sprawling looks into signs, product design, sci-fi, and someone talking through a portfolio of design from when they were the zeitgeist.