Bangkok & The Inevitable City (redirection point)

Last month, I went to Bangkok with Toby.

It was my first full week at Mudlark, and a pretty strange experience — Bangkok is a full-on city where the volume for all the senses seems to be stuck on eleven.

Bangkok

Emo etc.

We spent the time walking around, setting up remote offices in the TCDC or hotel bar, looking at everything, and even squeezed in a screening of Sucker Punch. (I need to see it again because it was either brilliant or the worst film of the year.  I’m siding with brilliant for the moment.)

Here is an impressionistic post I wrote for the Mudlark blog detailing our minds being stretched a bit. In comic book style, words: me; pictures: Toby.

Enjoy.

Crosspost: “Fatalism in Game Design”

It’s been a bit quiet here lately, my apologies. To make it up to you, I am going to republish a post I wrote for the Mudlark blog recently. It’s about an iPhone ‘game’ that’s a year old, but accidentally touches on some interesting ideas. Or it’s easy to extrapolate them from the game.

Read on if you like. but I wanted original content!

Storifying The Story (2011).

I used Storify to write up my notes from The Story.

It was a bit of a slog, but quite a rewarding process. Some BETA-ness in Storify resulted in the occasional William Burroughs passage, and rewrites. Anyway, there you are. It’s a bit long.

Kathryn Corrick did a much nicer document of the day.

Help: Helsing’s Fire.

Hello. I need your help. Recently, I have been playing the wonderfully Victorian, macabre and tricky iPhone game Helsing’s Fire (iTunes link).

It is an excellent take on the German board game Waldschattenspiel (lit. “forest shadow play”), which uses tealights and triangular trees to defeat dwarves. Tom Armitage elicited many coos about it at Interesting North. It looks bloody marvellous, but apparently isn’t that great fun to play. in the shadows.