Three shorts: A HUD for Living; Call & Response; RIP The Kaiser (II).

Three mini-posts because I am not awake enough to flesh them out properly. Hopefully there is a nugget of interest in the midst.

1. A HUD for Living.

James makes a quick note about the Pretending value of dashboards, and the increasing use of game design elements in offline user experience. This is interesting and I wonder how far in-game UI can be branched out to real-life experiences. I can’t but help think that a First Person Shooter HUD would make for an even better car dashboard.

The HUD should be the ideal for information display design, key data boiled down. It presents the core details: usually the amount of life, ammunition and weapon type, sometimes a map. That is easily translated into a car dashboard as petrol, speed, SatNav.

Personally, I think the less information presented provides more Pretending value. If the key information is shown, in a HUD manner, it is easier to transfer that to pretending. There is less to disbelieve, less sense of reality/responsibility (i.e. oil and water levels).


Half Life

Whereas this HUD provides far too much information and becomes unbelievable. It is too game-y, and feels too much like a game trying to prove it is Real:


Mass Effect

There is more to write here, but this is a marker.

2. Call & Response.

Frankie has touched on some of the brushstroke points I made in my Pecha Kucha presentation. Schooled in Linguistics, he approached it from a slightly different angle: verbs are central to creating a function of a web-service, and “like” is the easiest verb.

However, verbs are being less used to create meaning within them. The choices for response are inadequate, and the languages used to offer them are inadequate. Livejournal offers the chance to define your mood when posting, but this just provides context rather than meaning:

One main problem with “like” and its alternatives is that formalised options of response are not enough. Liking or not liking is not a valid response, being inspired in some way to reflect upon something, craft a reply and engage with what you’re being presented with is more in keeping.

Frankie’s point about a service centring around agree/disagree verbs might be more productive as it provokes a response. You generally have to back-up why you agree/disagree with something, you don’t need to justify a “like”. There is a prompt to engage there.

3. Rest In Peace: The Kaiser Mark Two.

One of the best things about the internet these last few months has been discovering, following and pretty much consuming all the work of Marcus Brown (The Kaiser).

Amongst many wonderful things he has done online, he created Jack The Twitter — a foursquare-stalking, twitter-feasting, liver and Prokofiev-loving sociopath. Marcus wrote short stories about people and mapped them in Google Maps. Vile, sordid, murderous little fantasies that made for one of the finest story-telling experiences I’ve had for a long long time, with little fuss or fanfare.

He poked at all the exposed flesh that we present through our social media existences, and fed us our nonsense back as fine satire. I would love to point you to all of these superb things he made, the characters he created, and his always valuable twitter stream, but he’s deleted himself and left only a film of ghost trails.

I believe he does this from time to time. It makes me sad that such great stuff is now gone from the internet. I’m sure he’ll pop-up again in the future. Hopefully soon.

Anheben eines Toasts zum kaiser.

nb. You could do yourself a fine favour and purchase Jack The Twitter Volume I.

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